Code of Unaris is a chat roleplaying game made for the short-sentenced environment of chat, and for people who can't find the time to get together to game in person.
It's Diceless. Type what you wish to do, use the appropriate skill, and if your skill number is higher than the difficulty number of the task, you succeed. (Note: there are no abilities like strength or intelligence, just skills.)
It has a gamemaster. This is not software. Just a set of rules and a complex fantasy setting the you can adventure in through any chat interface.
You gain bonuses to your skill by using the right tool, having a superior tactical advantage, or by good roleplay.
You can also spend (story hack) points to change (edit) words that the gamemaster types. This is the best part of the game (check out the earlier posts to this blog for play examples.)
The play is fun, fast, and sometime humorous, as each player tries to outdo the other with creative hacking.
What is the "code" in Code of Unaris? The code refers to an ancient algorithm that a programmer uses to open a wormhole into Earth's past. Unaris is the name for Earth's moon, about a billion years ago.
What type of character can you play? Magisters, Plains Marshals (lawmen), Knights Unari, Warlocks, Smugglers, Talesingers, Mathematicians, Kingsmen, and Engineers. There are sixteen starting character templates.
Is there spell casting? Yes, there are magical spells. But there is also mathematics and engineering, two skills that allow mathematicians and engineers to harness (or break) the laws of physics.
How does combat work? For melee combat, you compare your Fight skill to your opponent's Fight skill. The higher one wins the round. The difference in the two Fight skills is the amount of damage that gets through to the loser. So a Fight of 9 vs a Fight of 5 would result in the player with the Fight of 5 taking 4 life points in damage.
There is no initiative phase. Actions take place at the speed they're typed.
What is the Sunset Kingdoms? The Third Age of Unaris. Think Rome meets the Renaissance. A time of prosperity, high magic, mathematics, architecture, and creativity and culture.
What is the Alfar Tower? The Fourth Age of Unaris. From the players' perspective, 5,000 years after the end of the Third Age. A dark age, when the people of Unaris eek out an existence in the cold, stone walls of the Tower, endlessly searching for resources so they can hold on a little longer.
So I can play a character in two different ages? Yes, you can either play a character in a single age, or you can time travel with the same character to the past (or future.) You could also play a character in the Third Age, and then play his or her descendant in the dark Fourth Age. If you're playing in the Third Age, the Warlock has not yet been released from his prison. If you're playing in the Fourth Age, the Warlock is on the surface of Unaris with his frozen legions, laying siege to the Alfar Tower in hopes of destroying mankind.
Who is the Winter Warlock? He was once a god known as Hypnos, Lord of Dreams, one of seven on the world of Unaris. He was corrupted and slew one of his peers, then assumed the mantle of the Winter Warlock and marched on the peoples of Unaris. The other gods managed to imprison him beneath a frozen mountain. During the Third Age, he is released from his prison by his followers, and will transform the world into an ice-covered land. Another god, the Lord Alfar, convinces the remaining Immortals to sacrifice themselves and build the Alfar Tower, a huge monolith embedded in the crust of Unaris, an ark of sorts, that will allow the survivors of the Third Age to live on into the Fourth. As our history goes, the Warlock is eventually defeated, and the people of the Tower escaped to populate our Earth. That WAS our history...
But now, the Warlock of the Third Age has noticed something. The wormhole that a modern-day programmer created has alerted him that all is not as it should be. He knows that his future self will not be able to end all life on Unaris. That the people of the Tower will escape to Earth. He cannot allow this to happen.
Players use chat programs to access the people who lived during the Third and Fourth Ages of Unaris. Grode, one of the programmers who helped craft the the wormhole, has contacted you. He realizes the Warlock knows he'll fail at destroying mankind and that he is working on a plan to insure he succeeds. As a player, you must adventure in the world and help slow down the minions of the Warlock, until such a time as you can ferret out just what the foe has in mind.
It's Diceless. Type what you wish to do, use the appropriate skill, and if your skill number is higher than the difficulty number of the task, you succeed. (Note: there are no abilities like strength or intelligence, just skills.)
It has a gamemaster. This is not software. Just a set of rules and a complex fantasy setting the you can adventure in through any chat interface.
You gain bonuses to your skill by using the right tool, having a superior tactical advantage, or by good roleplay.
You can also spend (story hack) points to change (edit) words that the gamemaster types. This is the best part of the game (check out the earlier posts to this blog for play examples.)
The play is fun, fast, and sometime humorous, as each player tries to outdo the other with creative hacking.
What is the "code" in Code of Unaris? The code refers to an ancient algorithm that a programmer uses to open a wormhole into Earth's past. Unaris is the name for Earth's moon, about a billion years ago.
What type of character can you play? Magisters, Plains Marshals (lawmen), Knights Unari, Warlocks, Smugglers, Talesingers, Mathematicians, Kingsmen, and Engineers. There are sixteen starting character templates.
Is there spell casting? Yes, there are magical spells. But there is also mathematics and engineering, two skills that allow mathematicians and engineers to harness (or break) the laws of physics.
How does combat work? For melee combat, you compare your Fight skill to your opponent's Fight skill. The higher one wins the round. The difference in the two Fight skills is the amount of damage that gets through to the loser. So a Fight of 9 vs a Fight of 5 would result in the player with the Fight of 5 taking 4 life points in damage.
There is no initiative phase. Actions take place at the speed they're typed.
What is the Sunset Kingdoms? The Third Age of Unaris. Think Rome meets the Renaissance. A time of prosperity, high magic, mathematics, architecture, and creativity and culture.
What is the Alfar Tower? The Fourth Age of Unaris. From the players' perspective, 5,000 years after the end of the Third Age. A dark age, when the people of Unaris eek out an existence in the cold, stone walls of the Tower, endlessly searching for resources so they can hold on a little longer.
So I can play a character in two different ages? Yes, you can either play a character in a single age, or you can time travel with the same character to the past (or future.) You could also play a character in the Third Age, and then play his or her descendant in the dark Fourth Age. If you're playing in the Third Age, the Warlock has not yet been released from his prison. If you're playing in the Fourth Age, the Warlock is on the surface of Unaris with his frozen legions, laying siege to the Alfar Tower in hopes of destroying mankind.
Who is the Winter Warlock? He was once a god known as Hypnos, Lord of Dreams, one of seven on the world of Unaris. He was corrupted and slew one of his peers, then assumed the mantle of the Winter Warlock and marched on the peoples of Unaris. The other gods managed to imprison him beneath a frozen mountain. During the Third Age, he is released from his prison by his followers, and will transform the world into an ice-covered land. Another god, the Lord Alfar, convinces the remaining Immortals to sacrifice themselves and build the Alfar Tower, a huge monolith embedded in the crust of Unaris, an ark of sorts, that will allow the survivors of the Third Age to live on into the Fourth. As our history goes, the Warlock is eventually defeated, and the people of the Tower escaped to populate our Earth. That WAS our history...
But now, the Warlock of the Third Age has noticed something. The wormhole that a modern-day programmer created has alerted him that all is not as it should be. He knows that his future self will not be able to end all life on Unaris. That the people of the Tower will escape to Earth. He cannot allow this to happen.
Players use chat programs to access the people who lived during the Third and Fourth Ages of Unaris. Grode, one of the programmers who helped craft the the wormhole, has contacted you. He realizes the Warlock knows he'll fail at destroying mankind and that he is working on a plan to insure he succeeds. As a player, you must adventure in the world and help slow down the minions of the Warlock, until such a time as you can ferret out just what the foe has in mind.
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